About Refuge Studios Oasis

Refuge Studios Voxel Project

Our Mission

Oasis began with a simple yet ambitious question: "How realistic can computer graphics be?" This question has driven our relentless pursuit of perfection in volumetric rendering, pushing the boundaries of what’s possible in real-time visualization.

From the start, Oasis has been more than just a framework—it’s a journey. A journey fueled by innovation, precision, and a passion for hyper-realism. With invaluable feedback from our community and supporters, we have continuously refined and expanded what Oasis can achieve, transforming ambitious ideas into groundbreaking technology.

At its core, Oasis is a high-performance C++ framework designed to empower developers with cutting-edge volumetric rendering capabilities. Built upon advanced research in compression, real-time rendering, and Sparse Voxel Octrees (SVOs), Oasis enables developers to seamlessly integrate volumetric graphics into their projects—whether for cinematic environments, scientific simulations, or next-generation interactive experiences.

And this is just the beginning. The pursuit of true realism in computer graphics is an ongoing challenge, and at Refuge Studios, we are committed to pushing the limits of volumetric rendering. Our mission is to inspire and equip developers with the tools to bring their most ambitious visions to life.

Who we are

We are Refuge Studios - an Australian-based software company dedicated to innovation in technology. Founded and directed by Aidan Sanders, we are a company that is passionate about innovation and a commitment to technical excellence, we develop cutting-edge solutions that empower and inspire our clients and community.

Our Vision

Our vision with Oasis is to refine the future of computer graphics by pioneering volumetric rendering as the new standard for realism, efficiency, and interactivity.

We believe the next evolution of digital experiences lies in breaking free from traditional polygon-based rendering and embracing a future where volumetric graphics enable limitless detail, dynamic lighting, and true 3D immersion. With Oasis, we aim to bridge the gap between digital and physical worlds, giving developers the power to create hyper-realistic, high-performance visual experiences that were once thought impossible.

By pushing the boundaries of Sparse Voxel Octrees (SVOs), real-time rendering, and data compression, we are committed to making volumetric graphics accessible, scalable, and revolutionary across industries. Whether it's gaming, film, scientific visualization, medical imaging, or AI-driven simulations, Oasis is designed to unlock new creative and technical possibilities.

Our ultimate goal is to reshape the way 3D content is created, processed, and experienced, transforming the industry and empowering developers, researchers, and artists to build the next generation of immersive and interactive environments.

Our Technology

At Refuge Studios, innovation is at the core of everything we build. Oasis is the result of years of research and development, leveraging cutting-edge advancements in volumetric rendering, data compression, and real-time visualization.

Volumetric Rendering with Sparse Voxel Octree Directed Acyclic Graphs (SVDAGS)

Oasis is built on Sparse Voxel Octree Directed Acyclic Graphs (SVDAGs), a cutting-edge data structure that enables highly efficient real-time rendering of complex volumetric scenes. Unlike traditional polygon-based rendering, SVDAGs allow for unparalleled detail, better memory consumption, and better compression, all while maintaining high performance.

Advanced Data Compression & Streaming

High-resolution volumetric data requires sophisticated compression and streaming techniques to remain efficient. Oasis employs Symmetry-Aware Sparse Voxel Directed Acyclic Graphs (SSVDAGs) to optimize memory usage and accelerate rendering, ensuring that even massive voxel datasets can be processed in real time.

Built for High-Performance Applications

Designed in C++ for maximum efficiency, Oasis is optimized for high-performance applications across industries, from gaming and film to scientific visualization, medical imaging, and AI-driven simulations.

Meet the Team

Aidan Willem Peter Sanders

Aidan Willem Peter Sanders

Aidan Sanders is the visionary founder and director of Refuge Studios. With a passion for advancing the field of volumetric graphics, Aidan has dedicated his career to creating innovative, cutting-edge technologies that redefine digital experiences.

Alex R

Alex .R

Alex has been an integral part of Refuge Studios' development, providing valuable insights and rigorous testing of our volumetric rendering technology.

Elias Meres

Elias Meres

Elias Meres is a dedicated supporter of Refuge Studios, always eager to provide encouragement and feedback. His enthusiasm for the project and willingness to assist in various ways make him a valued member of the community.