Interactive Graphics in Oasis Explained
Oasis's rendering engine provides the ability to edit high-resolution voxel scenes.
Interactive Graphics in Oasis Explained
Oasis's rendering engine is designed to facilitate the editing and visualization of high-resolution voxel scenes with efficiency and precision. Many users seek the ability to edit large-scale, high-resolution scenes interactively, as it is crucial for applications in game development, simulation, and digital art.
Editing and Modifying SVDAGs in Oasis
The core of Oasis's interactive voxel editing system is based on Sparse Voxel Directed Acyclic Graphs (SVDAGs), a data structure optimized for compressing and traversing high-resolution voxel scenes. This structure allows efficient storage and real-time manipulation of voxel data while maintaining a high level of detail.
Note: this is still WIP